Fields

Adding fields

A module may add additional fields to assets, logs, and other entity types in farmOS.

The following documents how to add fields to existing entity types. See Entity types to understand how to create new asset, log, and plan types with custom fields on them.

Base fields

If the field should be added to all bundles of a given entity type (eg: all log types), then they should be added as "base fields" via hook_entity_base_field_info().

A farm_field.factory helper service is provided to make this easier. For more information on how this works, see Field factory service.

To get started, place the following in the [modulename].module file:

<?php

use Drupal\Core\Entity\EntityTypeInterface;

/**
 * Implements hook_entity_base_field_info().
 * NOTE: Replace 'mymodule' with the module name.
 */
function mymodule_entity_base_field_info(EntityTypeInterface $entity_type) {
  $fields = [];

  // 'log' specifies the entity type to apply to.
  if ($entity_type->id() == 'log') {
    // Options for the new field. See Field options below.
    $options = [
      'type' => 'string',
      'label' => t('My new field'),
      'description' => t('My field description.'),
      'weight' => [
        'form' => 10,
        'view' => 10,
      ],
    ];
    // NOTE: Replace 'myfield' with the internal name of the field.
    $fields['myfield'] = \Drupal::service('farm_field.factory')->baseFieldDefinition($options);
  }

  return $fields;
}

Bundle fields

If the field should only be added to a single bundle (eg: only "Input" logs), then they should be added as "bundle fields" via hook_farm_entity_bundle_field_info()*

* Note that this is a custom hook provided by farmOS, which may be deprecated in favor of a core Drupal hook in the future. See core issue: https://www.drupal.org/node/2346347

A farm_field.factory helper service is provided to make this easier. For more information on how this works, see Field factory service.

The format for bundle field definitions is identical to base field definitions (above), but the bundleFieldDefinition() method must be used instead of baseFieldDefinition().

To get started, place the following in the [modulename].module file:

<?php

use Drupal\Core\Entity\EntityTypeInterface;

/**
 * Implements hook_farm_entity_bundle_field_info().
 * NOTE: Replace 'mymodule' with the module name.
 */
function mymodule_farm_entity_bundle_field_info(EntityTypeInterface $entity_type, $bundle) {
  $fields = [];

  // Add a new string field to Input Logs. 'log' specifies the entity type and
  // 'input' specifies the bundle.
  if ($entity_type->id() == 'log' && $bundle == 'input') {
    // Options for the new field. See Field options below.
    $options = [
      'type' => 'string',
      'label' => t('My new field'),
      'description' => t('My field description.'),
      'weight' => [
        'form' => 10,
        'view' => 10,
      ],
    ];
    // NOTE: Replace 'myfield' with the internal name of the field.
    $fields['myfield'] = \Drupal::service('farm_field.factory')->bundleFieldDefinition($options);
  }

  return $fields;
}

Update hook

The code above will only create new fields when the module is first installed. If your module is already installed, and you want to add a new base or bundle field to an entity type, you will need to provide an update hook (in addition to the base/bundle field declaration described above), which instructs Drupal to install the new field when database updates are run (either via /update.php or drush updb). This update hook should be added to a file called [module-name].post_update.php in the root of the module's directory. The update hook is just a PHP function with a name in the form: [module-name]_post_update_[update-name]().

For example, the following will install the same myfield bundle field declared in the mymodule.module example above:

mymodule.post_update.php:

<?php

/**
 * @file
 * Post update hooks for mymodule.
 */

declare(strict_types=1);

/**
 * Add "My new field" to logs.
 */
function mymodule_post_update_add_myfield(&$sandbox) {
  $options = [
    'type' => 'string',
    'label' => t('My new field'),
    'description' => t('My field description.'),
    'weight' => [
      'form' => 10,
      'view' => 10,
    ],
  ];
  $field_definition = \Drupal::service('farm_field.factory')->bundleFieldDefinition($options);
  \Drupal::entityDefinitionUpdateManager()->installFieldStorageDefinition('myfield', 'log', 'mymodule', $field_definition);
  \Drupal::service('entity_field.manager')->rebuildBundleFieldMap();
}

There are a few things to make note of in this example:

  1. Always copy the $options verbatim from your other hook. Do not try to reuse code in this context, because you can't predict when this update hook will run. For example, if the end user does not update their modules frequently, and the field changes multiple times across versions, it could result in unpredictable issues. Update hooks should always be very specific about the changes they make, and not rely on external code that may change.
  2. You do not need to specify that this field will only be installed on input logs in this context. The update hook is only responsible for creating the necessary database table(s) for the field, but the implementation of hook_farm_entity_bundle_field_info() is what tells Drupal which bundle(s) the field can be used on.
  3. This example installs a bundle field. To install a base field, replace ->bundleFieldDefinition($options) with ->baseFieldDefinition($options).
  4. The last line (which calls rebuildBundleFieldMap()) is technically only necessary when installing bundle fields, but it doesn't hurt to include it for base fields as well. The reason this is necessary is to work around an outstanding Drupal core issue: Issue #3045509: EntityFieldManager::getFieldMap() doesn't show bundle fields

Views and CSV Importers

Bundle fields will automatically be added to farmOS Views provided by the farm_ui_views module, like /assets and /logs, and to the default CSV importers provided by the farm_import_csv module. Base fields, however, are not automatically added to these. Modules that add base fields must implement hook_farm_ui_views_base_fields() and hook_farm_import_csv_base_fields() in order to tell farmOS to include them.

For example, to add the myfield base field declared in the example hook_entity_base_field_info() hook above, the following additional hooks can be added to mymodule.module:

/**
 * Implements hook_farm_ui_views_base_fields(). 
 */
function mymodule_farm_ui_views_base_fields(string $entity_type) {
  $base_fields = [];

  // Add the myfield base field to farmOS log Views.
  if ($entity_type == 'log') {
    $base_fields[] = 'myfield';
  }

  return $base_fields;
}
/**
 * Implements hook_farm_import_csv_base_fields(). 
 */
function mymodule_farm_import_csv_base_fields(string $entity_type) {
  $base_fields = [];

  // Add the myfield base field to log CSV importers.
  if ($entity_type == 'log') {
    $base_fields[] = 'myfield';
  }

  return $base_fields;
}

Select options

Certain fields on assets and logs include a list of options to select from. These include:

  • Flags (on assets, logs, and plans)
    • Monitor (monitor)
    • Needs review (needs_review)
    • Priority (priority)
  • Land types (on Land assets)
    • Property (property)
    • Field (field)
    • Bed (bed)
    • Paddock (paddock)
    • Landmark (landmark)
    • Other (other)
  • Structure types (on Structure assets)
    • Building (building)
    • Greenhouse (greenhouse)
  • Lab test type (on Lab test logs)
    • Soil test (soil)
    • Water test (water)
  • ID tag type (on assets)
    • Electronic ID (eid, on all assets)
    • Other (other, on all assets)
    • Brand (brand, on Animal assets)
    • Ear tag (ear_tag, on Animal assets)
    • Leg band (leg_band, on Animal assets)
    • Tattoo (tattoo, on Animal assets)

These options are provided as configuration entities by farmOS modules in the form of YAML files.

Existing options can be overridden or removed by editing/deleting the entities in the active configuration of the site. (Warning changing core types runs the risk of conflicting with future farmOS updates).

Note that the file name is important and must follow a specific pattern. This is generally in the form [select_module_name].[select_field].[id].yml. See the examples for more info.

Examples:

Flag

An "Organic" flag can be provided by a module named my_module by creating a file called farm_flag.flag.organic.yml in my_module/config/install:

langcode: en
status: true
dependencies:
  enforced:
    module:
      - my_module
id: organic
label: Organic
entity_types: null

Note that the file name is in the form farm_flag.flag.[id].yml.

The most important parts are the id, which is a unique machine name for the flag, label, which is the human readable/translatable label that will be shown in the select field and other parts of the UI, and entity_types, which can optionally specify the entity types and bundles that this flag applies to.

The langcode and status and dependencies are standard configuration entity properties. By putting the module's name in "enforced modules" it will ensure that the flag is removed when the module is uninstalled.

Flags can be limited to certain entity types and bundles via an optional entity_types property. This accepts a set of entity types with arrays of bundles that the flag applies to (or all to apply to all bundles). For example, to create a flag that only applies to Animal assets:

entity_types:
  asset:
    - animal

To create a flag that applies to all asset types and log types, but not plans, specify all for the asset and log bundles, but omit the plan entity type:

entity_types:
  asset:
    - all
  log:
    - all

Land type

The "Land" module in farmOS provides a "Field" type like this:

land/config/install/farm_land.land_type.field.yml

langcode: en
status: true
dependencies:
  enforced:
    module:
      - farm_land
id: field
label: Field

Note that the file name is in the form farm_land.land_type.[id].yml.

Structure type

The "Structure" module in farmOS provides a "Building" type like this:

structure/config/install/farm_structure.structure_type.building.yml

langcode: en
status: true
dependencies:
  enforced:
    module:
      - farm_structure
id: building
label: Building

Note that the file name is in the form farm_structure.structure_type.[id].yml.

Lab test type

The "Lab test" module in farmOS provides a "Soil test" type like this:

lab_test/config/install/farm_lab_test.lab_test_type.soil.yml

langcode: en
status: true
dependencies:
  enforced:
    module:
      - farm_lab_test
id: soil
label: Soil test

Note that the file name is in the form farm_lab_test.lab_test_type.[id].yml.

ID tag type

ID tag types are similar to Flags, in that they have an id and label. They also have an additional bundle property, which allows them to be limited to certain types of assets.

For example, an "Ear tag" type, provided by the "Animal asset" module, only applies to "Animal" assets:

animal/config/install/farm_id_tag.id_tag.ear_tag.yml

langcode: en
status: true
dependencies:
  enforced:
    module:
      - farm_animal
      - farm_id_tag
id: ear_tag
label: Ear tag
bundles:
  - animal

Note that the file name is in the form farm_flag.flag.ear_tag.[id].yml.

If you want the tag type to apply to all assets, set bundles: null. (or can it just be omitted?)